Minimum Cost to Make at Least One Valid Path in a Grid
Picture
A cell’s arrow offers a free move. Leaving in another direction costs one change. A route with many free moves may beat a short route requiring changes, so plain move-count BFS has the wrong objective.
Predict
From a current route cost d, where should improved neighbors of cost d and d+1 go?
Walk through the small example
Cost d goes to the deque front; cost d+1 to its back. This maintains cheapest-first processing for weights restricted to zero and one.
Mental model and complete Python solution
Interpret every legal four-neighbor move as an edge: cost zero when it follows the current cell’s arrow, otherwise one. Store the best change count per cell and relax only improvements. The deque contains the current cost layer before the next one. Stale offers are skipped. Although the problem changes each arrow at most once, an optimal route can be chosen without cycles because removing a cycle never increases nonnegative cost. On that simple route every departing cell needs at most one change.
What the function promises: A rectangular nonempty grid uses 1=right, 2=left, 3=down, 4=up. Return the fewest arrow changes needed to connect the corners. Input is not mutated.
from collections import deque
def minimum_arrow_changes(grid):
rows, cols = len(grid), len(grid[0])
directions = ((0,1), (0,-1), (1,0), (-1,0))
distance = [[float("inf")] * cols for _ in range(rows)]
distance[0][0] = 0
queue = deque([(0, 0, 0)])
while queue:
cost, r, c = queue.popleft()
if cost != distance[r][c]:
continue
if (r, c) == (rows-1, cols-1):
return cost
for arrow, (dr, dc) in enumerate(directions, start=1):
nr, nc = r+dr, c+dc
if not (0 <= nr < rows and 0 <= nc < cols):
continue
weight = int(grid[r][c] != arrow)
candidate = cost + weight
if candidate < distance[nr][nc]:
distance[nr][nc] = candidate
entry = (candidate, nr, nc)
if weight == 0:
queue.appendleft(entry)
else:
queue.append(entry)
assert minimum_arrow_changes([[1, 3], [1, 4]]) == 0
assert minimum_arrow_changes([[2, 2], [2, 2]]) == 2
assert minimum_arrow_changes([[4]]) == 0
Work and storage: O(V+E) time and O(V+E) space for 0–1 BFS; on a four-neighbor grid both reduce to O(RC). Equal-cost non-improving offers are not enqueued, so zero-cost cycles do not loop forever.
When to recognize it: Following an arrow costs 0. Choosing another direction costs 1. A deque can maintain this two-level frontier.
Check before applying it: Ordinary BFS minimizes moves, not arrow changes. Costs such as 2 or 7 need a different frontier, such as Dijkstra’s heap.
Change one rule
The objective changes to fewest moves with at most k arrow changes. Is distance per cell still sufficient?
See what changes
No. Preserve remaining change budget as part of the state, then use unit-move BFS. This is the same distinction developed in the obstacle-removal shortest-path lesson.
Connect
Dijkstra’s shortest paths: Keep cheapest-first exploration with a simpler frontier.
Shortest Path in a Grid with Obstacles Elimination: Distinguish minimizing changes from minimizing steps with a change budget.
Problem reference: Minimum Cost to Make at Least One Valid Path in a Grid (Hard). The walkthrough and Python solution above are original course material.